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BlueSphere
AccuracyRing
AccuracyRingRenderableFactory.h
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// Copyright eeGeo Ltd (2012-2020), All Rights Reserved
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#pragma once
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#include <RenderingModule.h>
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#include "RenderableBase.h"
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#include "Rendering.h"
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#include "AccuracyRing.h"
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namespace
Eegeo
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{
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namespace
BlueSphere
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{
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namespace
AccuracyRing
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{
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class
AccuracyRingRenderableFactory
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{
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public
:
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static
AccuracyRingRenderableFactory
* Create(
Eegeo::Modules::Core::RenderingModule
& renderingModule);
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~
AccuracyRingRenderableFactory
();
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AccuracyRingRenderable
* BuildRenderable();
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private
:
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AccuracyRingRenderableFactory
(
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Eegeo::Rendering::Shaders::ColorShader
* pColorShader,
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Eegeo::Rendering::Materials::ColorMaterial
* pColorMaterial,
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Eegeo::Rendering::Renderables::WorldMeshRenderable
* pSphereRenderable,
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Eegeo::Rendering::Renderables::WorldMeshRenderable
* pQuadRenderable,
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Eegeo::Rendering::Materials::IMaterial
& nullMaterial
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);
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const
Eegeo::Rendering::Shaders::ColorShader
* m_pColorShader;
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Eegeo::Rendering::Materials::ColorMaterial
* m_pColorMaterial;
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Eegeo::Rendering::Renderables::WorldMeshRenderable
* m_pSphereRenderable;
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Eegeo::Rendering::Renderables::WorldMeshRenderable
* m_pQuadRenderable;
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Eegeo::Rendering::Materials::IMaterial
& m_nullMaterial;
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};
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}
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}
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}
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