5 #include "BasicRenderable.h"
8 #include "AnimatedObjectsRenderer.h"
10 #include "EffectHandler.h"
18 namespace TemporaryLegacySupport
25 Rendering::LayerIds::Values layerId,
30 , m_animatedObjectsRenderer(animatedObjectsRenderer)
36 glState.DepthTest.Enable();
37 m_animatedObjectsRenderer.Render(glState);
38 Eegeo::EffectHandler::Reset();