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AtlasTexturePageLayout.h
1 // Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2 
3 #pragma once
4 
5 #include "Types.h"
6 #include "ITexturePageLayout.h"
7 #include "Bounds.h"
8 #include <string>
9 #include <map>
10 
11 namespace Eegeo
12 {
13  namespace Rendering
14  {
16  {
17  public:
18 
19  AtlasTexturePageLayout(int imageWidth, int imageHeight, bool vFlip);
20 
21  Geometry::Bounds2D GetTileUVBounds(int index) const;
22 
23  void AddSprite(int index, const Geometry::Bounds2D& pixelCoords);
24  void RemoveSprite(int index);
25 
26  bool HasSprite(int index) const;
27 
28  const int GetPageWidth() const { return m_imageWidth; }
29  const int GetPageHeight() const { return m_imageHeight; }
30  private:
31 
32  const int m_imageWidth;
33  const int m_imageHeight;
34  const bool m_vFlip;
35 
36  std::map<int, Geometry::Bounds2D> m_spriteIdToUVBoundsMap;
37 
38  bool ValidateBounds(const Geometry::Bounds2D& pixelCoords);
39 
40  };
41  }
42 }