6 #include "BlueSphere.h"
10 #include "VectorMath.h"
48 float m_pViewTransitionParam;
49 int m_currentFloorIndex;
51 float m_screenPixelScale;
52 float m_screenOversampleScale;
63 void OnFloorSelected();
66 void RefreshIndoorStateForViews();
68 void UpdateTransition(
bool isVisible,
float dt);
70 void CreateModelViewProjectionMatrix(
Eegeo::m44& out_modelViewProjection,
76 bool flipUpDirection);
77 const bool IsBlueSphereVisible(
const Eegeo::dv3& currentLocationEcef);