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BlueSphere
BlueSphereEvents.h
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#pragma once
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#include "BlueSphere.h"
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#include "IEvent.h"
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#include "BlueSphereModelLoader.h"
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#include "BlueSphereAnchorModelLoader.h"
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namespace
Eegeo
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{
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namespace
BlueSphere
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{
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namespace
BlueSphereRenderable
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{
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enum
Type
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{
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Sphere,
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Arrow,
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NotHiddenSphere,
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NotHiddenArrow,
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HiddenSphere,
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HiddenArrow,
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HighlightSphere,
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HighlightArrow,
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StencilClearSphere,
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StencilClearArrow,
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AnchorHighlightSphere,
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AnchorHighlightCylinder,
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AnchorStencilClearSphere,
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AnchorStencilClearCylinder
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};
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}
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struct
BlueSphereResourceLoadCompletedMessage
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{
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bool
succeeded;
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};
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class
IBlueSphereResourceLoadCompletedEvent
:
public
Helpers::IEvent1
<const BlueSphereResourceLoadCompletedMessage>
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{
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};
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}
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}
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