3 #include "BlueSphere.h"
6 #include "AsyncTexturing.h"
8 #include "BlueSphereEvents.h"
26 const std::string& dayTextureFilename,
27 const std::string& nightTextureFilename
35 BlueSphereShader& GetBlueSphereShader()
const {
return *m_pBlueSphereShader; }
37 BlueSphereShader& GetBlueSphereNotHiddenShader()
const {
return *m_pBlueSphereNotHiddenShader; }
65 const std::vector<Rendering::AsyncTexturing::IAsyncTexture*>& asyncTextures
68 void ReleaseAsyncTextures();
89 std::vector<Rendering::AsyncTexturing::IAsyncTexture*> m_asyncTextures;