3 #include "BlueSphere.h"
6 #include "AsyncTexturing.h"
8 #include "BlueSphereEvents.h"
27 void SetLoadSucceeded();
29 bool IsLoaded()
const {
return m_isLoaded; }
32 bool HasMaterialsContainer()
const;
36 bool HasRenderable(BlueSphereRenderable::Type renderableType)
const;
46 void DestroyRenderables();
52 std::map<BlueSphereRenderable::Type, BlueSphereMeshRenderable*> m_renderables;
53 std::vector<Eegeo::Rendering::Mesh*> m_meshes;