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Internal
CharacterEntry.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "FontCharacter.h"
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namespace
Eegeo
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{
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namespace
TextMeshes
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{
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namespace
Internal
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{
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struct
StringEntry;
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struct
CharacterEntry
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{
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const
Fonts::FontCharacter
* fontCharacter;
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const
StringEntry
* stringEntry;
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float
x;
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CharacterEntry
(
const
Fonts::FontCharacter
* fontCharacter,
const
StringEntry
* stringEntry,
float
x)
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: fontCharacter(fontCharacter)
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, stringEntry(stringEntry)
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, x(x)
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{
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}
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bool
operator<(
const
CharacterEntry
& other)
const
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{
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return
fontCharacter->texturePage < other.fontCharacter->texturePage;
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}
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};
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}
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}
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}
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1.8.3.1