5 #include "UniformColoredShader.h"
19 template<std::
size_t Size>
20 void SetClipPlanes(
const std::array<v4, Size>& clipPlanes)
const
22 SetUniformV4v(clipPlanes.data(), Size, m_clipPlaneUniformLocation);
27 const TShaderId shaderId,
28 const std::string& vertexShaderCode,
29 const std::string& fragmentShaderCode);
32 GLuint m_clipPlaneUniformLocation;