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CollisionGroup.h
1 // Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2 
3 #pragma once
4 
5 #include "Types.h"
6 #include "Collision.h"
7 #include "VectorMathDecl.h"
8 
9 namespace Eegeo
10 {
11  namespace Collision
12  {
13  namespace CollisionGroup
14  {
15  enum Type
16  {
17  Default = 0x00,
18  Terrain = 0x01,
19  Buildings = 0x02,
20  Trees = 0x04,
21  Roads = 0x08,
22  Rail = 0x10,
23  Tramlines = 0x20,
24  Interiors = 0x40,
25  Highlights= 0x80,
26  InteriorInstances = 0x100
27  };
28 
29  const u32 CollideNone = 0;
30  const u32 CollideAll = 0xffffffff;
31  const u32 CollideAllOutdoor = Terrain | Buildings | Trees | Roads | Rail | Tramlines;
32  }
33  }
34 }