6 #include "VectorMath.h"
7 #include "CollisionGroup.h"
8 #include "AllVertexTypes.h"
20 v3 quantizationRelativeOrigin;
21 float quantizationScale;
23 CollisionGroup::Type collisionGroup;
24 std::string collisionMaterialId;
25 std::vector<Rendering::VertexTypes::ShortPositionVertex> points;
26 std::vector<u16> triListIndices;
31 p *= quantizationScale;
32 p += quantizationRelativeOrigin;