11 namespace DebugRendering
17 int m_projectionUniform;
32 Shader* GetDiffuseTexturedShader() {
return m_pDiffuseTexturedShader; }
33 Shader* GetDiffuseColourShader() {
return m_pDiffuseColourShader; }
37 Shader* m_pDiffuseTexturedShader;
38 Shader* m_pDiffuseColourShader;
42 void DestroyShaders();
43 std::string VertexShader();
44 std::string TexturedFragmentShader();
45 std::string ColourFragmentShader();