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DefaultRenderableFilter.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Types.h"
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#include "Rendering.h"
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#include "IRenderableFilter.h"
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#include "ISceneElementCriteriaFilterable.h"
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
Filters
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{
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class
DefaultRenderableFilter
:
protected
Eegeo::NonCopyable
,
public
IRenderableFilter
,
Scene::ISceneElementCriteriaFilterable
<Renderables::WorldMeshRenderable>
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{
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public
:
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DefaultRenderableFilter
(
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const
Scene::ISceneElementSource<Renderables::WorldMeshRenderable>
& sceneElementsSource
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);
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void
SetFilterCriteria(
Scene::ISceneElementFilterCriteria<Renderables::WorldMeshRenderable>
* pCriteria);
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void
RemoveFilterCriteria();
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void
EnqueueRenderables(
const
Rendering::RenderContext
& renderContext,
RenderQueue
& renderQueue);
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private
:
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const
Scene::ISceneElementSource<Renderables::WorldMeshRenderable>
& m_sceneElementsSource;
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const
Scene::ISceneElementFilterCriteria<Renderables::WorldMeshRenderable>
* m_pFilterCriteria;
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};
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}
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}
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}
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