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platform
Collision
EnvironmentRayCaster.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Collision.h"
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#include "VectorMath.h"
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#include "CollisionGroup.h"
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#include "RayCasterResult.h"
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#include "RayNodeIntersectionResult.h"
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#include "Rendering.h"
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#include "IRayCaster.h"
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#include "RayCasterBase.h"
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#include <vector>
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namespace
Eegeo
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{
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namespace
Collision
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{
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class
EnvironmentRayCaster
:
public
RayCasterBase
,
virtual
public
IRayCaster
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{
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public
:
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EnvironmentRayCaster
(
const
ICollisionBvhProvider
& collisionBvhProvider,
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const
Eegeo::Rendering::EnvironmentFlatteningService
& environmentFlatteningService);
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virtual
~
EnvironmentRayCaster
() {;}
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virtual
RayCasterResult
CastRay(
const
Eegeo::dv3
& rayOrigin,
const
Eegeo::dv3
& rayDirection, u32 collidableGroupsMask = Collision::CollisionGroup::CollideAll);
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private
:
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const
Eegeo::Rendering::EnvironmentFlatteningService
& m_environmentFlatteningService;
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};
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}
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}
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