3 #include "IFeatureCollisionMeshService.h"
4 #include "CollisionEventTypes.h"
22 std::vector<CollisionSubMesh> GetMeshesForCollisionMaterialId(
const std::string& collisionMaterialId, u32 collisionGroupMask)
override;
27 void OnCollisionBvhProviderAddedBvh(
const CollisionBvh& collisionBvh);
28 void OnCollisionBvhProviderRemovedBvh(
const CollisionBvh& collisionBvh);