8 #include "SceneGraphCellCallback.h"
11 #include "ICallback.h"
12 #include "MortonKey.h"
36 void HandleCellsMadeVisible(
const std::vector<Streaming::MortonKey>& mortonKeys);
37 void HandleCellsMadeInvisible(
const std::vector<Streaming::MortonKey>& mortonKeys);
58 typedef std::map<u32, FireworksDisplay*> TUidToFireworksDisplayMap;
59 TUidToFireworksDisplayMap m_uniqueIdToFireworksDisplayMap;