15 void SetPerMaterialRenderState(
const Rendering::Shaders::FogShaderUniforms& fogShaderUniforms, Lighting::GlobalFoggingUniformValues fogValues);
17 void SetPerModelRenderState(
const Rendering::Shaders::FogShaderUniforms& fogShaderUniforms,
const Eegeo::v3& cameraRelativeModelOrigin);