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FogShaderUniforms.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Types.h"
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#include "Rendering.h"
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
Shaders
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{
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struct
FogShaderUniforms
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{
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int
FogColourUniform;
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int
CameraRelativeModelOriginUniform;
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int
WorldUpUniform;
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int
FogIntensitiesUniform;
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int
FogRampUniform;
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void
BindUniformLocations(u32 programHandle);
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void
DetermineUniformsFromShader(
Eegeo::Rendering::Shader
* shader);
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};
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}
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}
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}
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