8 #include "AsyncTexturing.h"
23 FontInstance*
Load(
const std::string& fontInstanceId,
const std::string& fontFilename);
29 template <
typename TReader,
typename TResult>
30 void Read(
const std::string& fontFilename, TResult& result);
32 FontInstance* LoadInternal(
const std::string& fontInstanceId,
const std::string& fontFilename,
bool generateMipMaps);