5 #include "GlobeCamera.h"
6 #include "VectorMath.h"
19 void Begin(
const v3& headingStart,
const dv3& interestEcef,
float tiltStart,
float durationSeconds);
21 bool IsComplete()
const {
return m_isComplete; }
23 void Update(
float deltaSeconds,
const dv3& interestEcef,
v3& out_heading,
float& out_tilt);
26 v3 m_interestHeadingStart;
27 v3 m_interestHeadingEnd;
29 float m_durationSeconds;