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platform
Rendering
AsyncTexturing
IAsyncBufferTextureRequestor.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "AsyncTexturing.h"
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#include "Types.h"
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#include <string>
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#include <vector>
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
AsyncTexturing
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{
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class
IAsyncBufferTextureRequestor
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{
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public
:
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virtual
IAsyncTexture
& RequestTextureFromBuffer(
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std::vector<Byte>& buffer,
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const
std::string& textureName,
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const
std::string& fileExtension,
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bool
generateMipMaps=
false
) = 0;
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virtual
~
IAsyncBufferTextureRequestor
() {};
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};
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}
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}
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}
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