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Collision
ICollisionBvhFactory.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Types.h"
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#include "QuantizedMeshSetChunkReader.h"
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#include "Collision.h"
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#include "CollisionGroup.h"
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#include "ChunkedFileFormat.h"
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#include "VectorMathDecl.h"
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#include <vector>
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namespace
Eegeo
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{
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namespace
Collision
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{
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class
ICollisionBvhFactory
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{
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public
:
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typedef
Eegeo::IO::ChunkedFileFormat::QuantizedMeshSetChunkReader::ReaderCollisionResult
ReaderCollisionResult
;
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typedef
std::vector<Eegeo::IO::ChunkedFileFormat::QuantizedMeshSetChunkReader::ReaderMeshResult> ReaderMeshResults;
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virtual
~
ICollisionBvhFactory
() {;}
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virtual
CollisionBvh
* Create(
const
dv3
& ecefOrigin,
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const
ReaderCollisionResult
& readerCollisionResult,
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const
ReaderMeshResults& readerMeshResults) = 0;
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};
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}
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}
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