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IDiffuseMaterial.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "IMaterial.h"
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#include "IdTypes.h"
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#include "Rendering.h"
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
Materials
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{
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class
IDiffuseMaterial
:
public
IMaterial
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{
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public
:
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virtual
void
SetDiffuseTexture(
Rendering::AsyncTexturing::IAsyncTexture
& textureId) = 0;
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virtual
Rendering::AsyncTexturing::IAsyncTexture
& GetTextureId()
const
= 0;
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virtual
~
IDiffuseMaterial
() { };
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};
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}
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}
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}
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