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IFeatureCollisionMeshService.h
1 #pragma once
2 
3 #include "Collision.h"
4 #include "Types.h"
5 
6 #include <vector>
7 #include <string>
8 
9 namespace Eegeo
10 {
11  namespace Collision
12  {
13 
15  {
16  public:
17  virtual ~IFeatureCollisionMeshService() {}
18 
19  virtual std::vector<CollisionSubMesh> GetMeshesForCollisionMaterialId(const std::string& collisionMaterialId, u32 collisionGroupMask) = 0;
20  };
21  }
22 }