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IFeatureRayCastingService.h
1 #pragma once
2 
3 #include "Types.h"
4 #include "Collision.h"
5 #include "Geometry.h"
6 #include "FeatureRayCastResult.h"
7 
8 namespace Eegeo
9 {
10  namespace Collision
11  {
13  {
14  public:
15  virtual ~IFeatureRayCastingService() {}
16 
17  virtual FeatureRayCastResult FindFirstRayIntersection(
18  const Geometry::Ray& ray,
19  const u32 collideWithCollisionGroups) = 0;
20  };
21  }
22 }