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platform
Input
IGestureHandler.h
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#pragma once
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#include "Input.h"
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#include "AppInterface.h"
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namespace
Eegeo
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{
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namespace
Input
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{
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class
IGestureHandler
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{
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public
:
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virtual
~
IGestureHandler
() {}
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virtual
void
OnResetAllGestures() = 0;
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virtual
bool
OnTouchRotate(
const
AppInterface::RotateData
& data) = 0;
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virtual
bool
OnTouchRotate_Start(
const
AppInterface::RotateData
& data) = 0;
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virtual
bool
OnTouchRotate_End(
const
AppInterface::RotateData
& data) = 0;
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virtual
bool
OnTouchPinch(
const
AppInterface::PinchData
& data) = 0;
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virtual
bool
OnTouchPinch_Start(
const
AppInterface::PinchData
& data) = 0;
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virtual
bool
OnTouchPinch_End(
const
AppInterface::PinchData
& data) = 0;
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virtual
bool
OnTouchPan(
const
AppInterface::PanData
& data) = 0;
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virtual
bool
OnTouchPan_Start(
const
AppInterface::PanData
& data) = 0;
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virtual
bool
OnTouchPan_End(
const
AppInterface::PanData
& data) = 0;
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virtual
bool
OnTouchTap(
const
AppInterface::TapData
& data) = 0;
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virtual
bool
OnTouchDoubleTap(
const
AppInterface::TapData
& data) = 0;
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virtual
bool
OnTouchDown(
const
AppInterface::TouchData
& data) = 0;
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virtual
bool
OnTouchMove(
const
AppInterface::TouchData
& data) = 0;
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virtual
bool
OnTouchUp(
const
AppInterface::TouchData
& data) = 0;
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virtual
bool
OnZoom(
const
AppInterface::ZoomData
& data) = 0;
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virtual
bool
OnTiltStart(
const
AppInterface::TiltData
& data) = 0;
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virtual
bool
OnTiltEnd(
const
AppInterface::TiltData
& data) = 0;
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virtual
bool
OnTilt(
const
AppInterface::TiltData
& data) = 0;
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};
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}
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}
Generated on Sat Jun 10 2023 02:00:30 for eeGeo Platform SDK by
1.8.3.1