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IInteriorsMaterialFactoryProvider.h
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#pragma once
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#include "Interiors.h"
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namespace
Eegeo
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{
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namespace
Resources
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{
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namespace
Interiors
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{
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namespace
Materials
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{
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class
IInteriorsMaterialFactoryProvider
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{
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public
:
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virtual
~
IInteriorsMaterialFactoryProvider
() {}
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virtual
IInteriorsMaterialFactory
& GetInteriorsAggregateMaterialFactory()
const
= 0;
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// :TODO: IIUC this is just a shader for a fullscreen pass that obeys the stencil test - possibly this
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// sort of thing should be part of a graphics subsystem, rather than the interior materials.
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virtual
InteriorsStencilMirrorMaskShader
& GetInteriorsStencilMirrorMaskShader() = 0;
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};
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}
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}
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}
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}
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Generated on Sat Jun 10 2023 02:00:33 for eeGeo Platform SDK by
1.8.3.1