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Interiors
IInteriorsTextureResourceService.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Interiors.h"
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#include "Rendering.h"
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#include "Helpers.h"
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#include "Types.h"
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#include "IInteriorsTextureResourceProvider.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
Resources
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{
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namespace
Interiors
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{
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class
IInteriorsTextureResourceService
:
public
IInteriorsTextureResourceProvider
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{
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public
:
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virtual
~
IInteriorsTextureResourceService
() {;}
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virtual
IInteriorsTextureResource
* Create(
const
std::string& textureName,
bool
local) = 0;
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virtual
IInteriorsTextureResource
* CreateFromCubeMapFaces(
const
Helpers::CubeTextureName
& textureName,
bool
local) = 0;
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virtual
void
Destroy(
const
std::string& textureName) = 0;
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virtual
void
RemoveTextureReferencesForInterior(
const
std::string& interiorIdentifier) = 0;
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};
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}
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}
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}
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1.8.3.1