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platform
Rendering
IMaterialProvider.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Rendering.h"
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#include <string>
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#include <vector>
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namespace
Eegeo
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{
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namespace
Rendering
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{
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class
IMaterialProvider
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{
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public
:
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virtual
~
IMaterialProvider
() {}
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virtual
bool
ContainsMaterial(
const
std::string& materialName)
const
= 0;
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virtual
Rendering::Materials::IMaterial
* GetMaterial(
const
std::string& materialName)
const
= 0;
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virtual
std::vector<Rendering::Materials::IMaterial*> GetMaterials()
const
= 0;
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};
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}
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}
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