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platform
Rendering
AsyncTexturing
ITextureFactory.h
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#pragma once
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#include "AsyncTexturing.h"
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#include "GLHelpers.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
AsyncTexturing
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{
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class
ITextureFactory
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{
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public
:
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virtual
~
ITextureFactory
() {}
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virtual
Texture
* Create(
const
std::string& textureUrl,
const
Helpers::GLHelpers::TextureInfo
& textureInfo,
bool
hasMipMaps) = 0;
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};
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}
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}
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}
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1.8.3.1