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platform
WorldStates
IWorldState.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "VectorMathDecl.h"
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#include "Camera.h"
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#include "Helpers.h"
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#include "IChangeStateCallback.h"
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#include "IStreamingVolume.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
WorldStates
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{
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class
IWorldState
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{
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public
:
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virtual
~
IWorldState
(){ }
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virtual
void
Enter() = 0;
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virtual
void
Update(
float
dt,
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const
Camera::RenderCamera
& renderCamera,
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const
dv3
& ecefInterestPoint,
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Streaming::IStreamingVolume
& streamingVolume
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) = 0;
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virtual
void
Exit() = 0;
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virtual
void
SetChangeStateCallback(
IChangeStateCallback
* changeStateCallback) = 0;
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virtual
std::string GetStateName()
const
= 0;
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virtual
float
GetProgress()
const
= 0;
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};
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}
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}
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