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InteriorLandmarkViewModel.h
1 // Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2 
3 #pragma once
4 
5 #include "Types.h"
6 #include "Interiors.h"
7 #include "Buildings.h"
8 #include <string>
9 #include <vector>
10 
11 namespace Eegeo
12 {
13  namespace Resources
14  {
15  namespace Interiors
16  {
18  {
19  public:
21 
22  void AddLandmarkMaterial(const std::string& landmarkMaterial);
23 
24  void Update(const float currentInteriorLandmarkAlpha, const std::string& currentInteriorLandmarkName);
25 
26  bool HasLandmarkName(const std::string& landmarkMaterial) const;
27 
28  private:
29  void UpdateLandmarkRenderables(const std::string& landmarkMaterialName, float alpha);
30 
31  Resources::Buildings::LandmarkToRenderableRepository& m_landmarkToRenderableRepository;
32  std::vector<std::string> m_landmarkMaterials;
33  };
34  }
35  }
36 }