22 void AddLandmarkMaterial(
const std::string& landmarkMaterial);
24 void Update(
const float currentInteriorLandmarkAlpha,
const std::string& currentInteriorLandmarkName);
26 bool HasLandmarkName(
const std::string& landmarkMaterial)
const;
29 void UpdateLandmarkRenderables(
const std::string& landmarkMaterialName,
float alpha);
32 std::vector<std::string> m_landmarkMaterials;