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Interiors
Builder
InteriorRenderableSetBuilder.h
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#pragma once
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#include "Interiors.h"
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#include "Rendering.h"
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#include "VectorMathDecl.h"
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#include <string>
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#include <vector>
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namespace
Eegeo
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{
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namespace
Resources
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{
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namespace
Interiors
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{
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namespace
Builder
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{
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class
InteriorRenderableSetBuilder
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{
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public
:
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InteriorRenderableSetBuilder
(
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InteriorRenderableSet
& renderableSet,
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const
std::string& interiorIdentifier,
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const
float
interiorTerrainHeight,
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IInteriorRenderableFactory
& renderableFactory);
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Rendering::Renderables::InteriorFloorRenderable
* AddInteriorFloorRenderableAndDependenciesToSet(
InteriorRenderableCreationData
* pCreationData);
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Rendering::Renderables::InstancedInteriorFloorRenderable
* AddInstancedRenderableAndDependenciesToSet(
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bool
ownsMesh,
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const
int
floorIndex,
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const
std::vector<m44>& transformsForTag,
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InteriorRenderableCreationData
* pCreationData);
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InteriorRenderableSet
& GetInteriorRenderableSet();
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private
:
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InteriorRenderableSet
& m_renderableSet;
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std::string m_interiorIdentifier;
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const
float
m_interiorTerrainHeight;
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IInteriorRenderableFactory
& m_renderableFactory;
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};
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}
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}
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}
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}
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