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Interiors
InteriorsAggregateMaterialFactory.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Interiors.h"
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#include "IInteriorsMaterialFactory.h"
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#include "IInteriorsMaterialPrioritizedFactory.h"
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#include "Types.h"
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#include "Rendering.h"
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#include <vector>
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namespace
Eegeo
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{
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namespace
Resources
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{
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namespace
Interiors
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{
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class
InteriorsAggregateMaterialFactory
:
public
IInteriorsMaterialPrioritizedFactory
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private
Eegeo::NonCopyable
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{
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public
:
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InteriorsAggregateMaterialFactory
(std::vector<IInteriorsMaterialFactory*> interiorsMaterialFactories);
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virtual
Eegeo::Rendering::Materials::IMaterial
* TryCreate(
const
std::string& interiorName,
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const
InteriorMaterialData
& interiorMaterialData);
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virtual
void
AddHigherPriorityFactory(
IInteriorsMaterialFactory
& factory);
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private
:
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std::vector<IInteriorsMaterialFactory*> m_interiorsMaterialFactories;
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};
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}
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}
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}
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