16 : BuildingHorizontalScreenSpacePercentInPortrait(1.f)
17 , BuildingHorizontalScreenSpacePercentInLandscape(1.f)
18 , PositionUpdateThresholdDistanceSq(0.01f)
19 , ExpandedLookAtDistanceScale(1.f)
20 , ExpandedLookAtUpOffset(0.f)
21 , ExpandedLookAtRightOffset(0.f)
25 float BuildingHorizontalScreenSpacePercentInPortrait;
26 float BuildingHorizontalScreenSpacePercentInLandscape;
27 double PositionUpdateThresholdDistanceSq;
28 float ExpandedLookAtDistanceScale;
29 float ExpandedLookAtUpOffset;
30 float ExpandedLookAtRightOffset;