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Interiors
InteriorsDefaultMaterialFactory.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Interiors.h"
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#include "IInteriorsMaterialFactory.h"
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#include "Types.h"
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namespace
Eegeo
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{
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namespace
Resources
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{
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namespace
Interiors
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{
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class
InteriorsDefaultMaterialFactory
:
public
Eegeo::Resources::Interiors::IInteriorsMaterialFactory
,
private
Eegeo::NonCopyable
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{
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public
:
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InteriorsDefaultMaterialFactory
(
Eegeo::Resources::Interiors::IInteriorsMaterialFactory
& untexturedMaterialFactory,
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Eegeo::Resources::Interiors::IInteriorsMaterialFactory
& stencilMirrorMaskMaterialFactory,
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Eegeo::Resources::Interiors::IInteriorsMaterialFactory
& diffuseTranslucentMaterialFactory);
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Eegeo::Rendering::Materials::IMaterial
* TryCreate(
const
std::string& interiorName,
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const
Eegeo::Resources::Interiors::InteriorMaterialData
& interiorMaterialData);
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private
:
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Eegeo::Resources::Interiors::IInteriorsMaterialFactory
& m_untexturedMaterialFactory;
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Eegeo::Resources::Interiors::IInteriorsMaterialFactory
& m_stencilMirrorMaskMaterialFactory;
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Eegeo::Resources::Interiors::IInteriorsMaterialFactory
& m_diffuseTranslucentMaterialFactory;
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};
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}
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}
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}
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1.8.3.1