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Interiors
InteriorsStencilMirrorClearMaterial.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Interiors.h"
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#include "InteriorsMaterialBase.h"
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#include "TextureMinifyType.h"
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#include "IdTypes.h"
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#include "Rendering.h"
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#include "Lighting.h"
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#include "VectorMath.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
Resources
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{
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namespace
Interiors
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{
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class
InteriorsStencilMirrorClearMaterial
:
public
Rendering::Materials::IMaterial
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private
Eegeo::NonCopyable
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{
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public
:
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InteriorsStencilMirrorClearMaterial
(
const
Rendering::TMaterialId materialId,
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const
std::string& name,
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InteriorsStencilMirrorMaskShader
& shader);
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~
InteriorsStencilMirrorClearMaterial
();
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virtual
const
Rendering::TMaterialId GetId()
const
;
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virtual
const
Rendering::Shader
& GetShader()
const
;
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virtual
void
SetState(
Rendering::GLState
& glState)
const
;
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virtual
void
SetStatePerRenderable(
const
Rendering::RenderableBase
* renderableBase,
Rendering::GLState
& glState)
const
;
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virtual
const
std::string& GetName()
const
;
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private
:
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const
Rendering::TMaterialId m_materialId;
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const
std::string m_name;
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const
InteriorsStencilMirrorMaskShader
& m_shader;
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};
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}
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}
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}
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1.8.3.1