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platform
Rendering
LayerIds.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include <string>
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
LayerIds
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{
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enum
Values
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{
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// Rendered first.
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BeforeAll,
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BeforeWorld,
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BeforeWorldOpaque,
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Buildings,
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Trees,
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Roads,
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Terrain,
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AfterWorldOpaque,
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BeforeWorldShadow,
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ShadowGeometry,
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AfterWorldShadow,
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ShadowOverlay,
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BeforeWorldTranslucency,
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RoadNames,
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PlaceNames,
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AfterWorldTranslucency,
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Interiors,
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InteriorEntities,
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ScreenOverlay,
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Pins,
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AfterWorld,
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AfterAll
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// Rendered last.
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};
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std::string asString(Values value);
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};
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}
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}
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