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Rendering
LoadingScreenRenderables.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Rendering.h"
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#include "Types.h"
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namespace
Eegeo
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{
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namespace
Rendering
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{
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class
LoadingScreenRenderables
:
public
Eegeo::NonCopyable
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{
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public
:
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LoadingScreenRenderables
(
float
screenWidth,
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float
screenHeight,
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Renderables::WorldMeshRenderable
* pNineSliceBorderRenderable,
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Renderables::WorldMeshRenderable
* pImageRenderable,
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Renderables::WorldMeshRenderable
* pLoadingBarQuadRenderable);
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~
LoadingScreenRenderables
();
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float
GetScreenWidth()
const
{
return
m_screenWidth; }
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float
GetScreenHeight()
const
{
return
m_screenHeight; }
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Renderables::WorldMeshRenderable
& GetNineSliceBorder()
const
{
return
*m_pNineSliceBorderRenderable; }
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Renderables::WorldMeshRenderable
& GetImage()
const
{
return
*m_pImageRenderable; }
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Renderables::WorldMeshRenderable
& GetLoadingBar()
const
{
return
*m_pLoadingBarQuadRenderable; }
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private
:
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const
float
m_screenWidth;
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const
float
m_screenHeight;
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Renderables::WorldMeshRenderable
*
const
m_pNineSliceBorderRenderable;
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Renderables::WorldMeshRenderable
*
const
m_pImageRenderable;
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Renderables::WorldMeshRenderable
*
const
m_pLoadingBarQuadRenderable;
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};
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}
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}
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1.8.3.1