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platform
Rendering
MeshFactories
MeshFactory.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Types.h"
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#include "Rendering.h"
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#include "VectorMathDecl.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
MeshFactories
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{
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class
MeshFactory
:
protected
Eegeo::NonCopyable
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{
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public
:
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Mesh
* CreateMesh(
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const
void
* pVertexData,
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int
numOfVertices,
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const
void
* pIndexData,
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size_t
indexDataSize,
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u32 numOfIndices,
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const
std::string& debugName
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)
const
;
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virtual
~
MeshFactory
() {}
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protected
:
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MeshFactory
(
Rendering::GlBufferPool
& glBufferPool,
const
VertexLayouts::VertexLayout
& vertexLayout,
const
size_t
vertexSize)
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: m_glBufferPool(glBufferPool)
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, m_vertexLayout(vertexLayout)
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, m_vertexSize(vertexSize)
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{
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}
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Rendering::GlBufferPool
& m_glBufferPool;
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const
VertexLayouts::VertexLayout
& m_vertexLayout;
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size_t
m_vertexSize;
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};
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}
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}
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}
Generated on Sat Jun 10 2023 02:00:32 for eeGeo Platform SDK by
1.8.3.1