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NativeLandmarkTextureLoader.h
1 #pragma once
2 
3 #include "ILandmarkTextureLoader.h"
4 #include "AsyncTexturing.h"
5 #include <string>
6 
7 namespace Eegeo
8 {
9  namespace Resources
10  {
11  namespace Buildings
12  {
14  {
15  public:
16 
18 
19  void LoadLandmarkTextures(Rendering::Renderables::CustomLandmarkRenderable* landmarkRenderable, const CityThemes::CityThemeData& themeData);
20 
21  private:
22 
23  void LoadLandmarkTexture(Rendering::Renderables::CustomLandmarkRenderable* landmarkRenderable, const std::string& themeState, const std::string& assetPath);
24 
26  };
27  }
28  }
29 }
30