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NativeTextureFactory.h
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#pragma once
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#include "ITextureFactory.h"
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#include "Texture.h"
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
AsyncTexturing
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{
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class
NativeTextureFactory
:
public
ITextureFactory
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{
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public
:
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Texture
* Create(
const
std::string& textureUrl,
const
Helpers::GLHelpers::TextureInfo
& textureInfo,
bool
hasMipMaps)
override
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{
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return
Texture::Create(textureUrl, textureInfo, hasMipMaps);
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}
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};
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}
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}
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}
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Generated on Sat Jun 10 2023 02:00:31 for eeGeo Platform SDK by
1.8.3.1