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NullMaterial.h
1 // Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2 
3 #pragma once
4 
5 #include "IMaterial.h"
6 #include "Rendering.h"
7 #include "GLState.h"
8 #include "IdTypes.h"
9 #include <string>
10 
11 namespace Eegeo
12 {
13  namespace Rendering
14  {
15  namespace Materials
16  {
17  class NullMaterial : public IMaterial
18  {
19  public:
20  NullMaterial(TMaterialId materialId, Shader& shader, const std::string& name)
21  : m_materialId(materialId)
22  , m_shader(shader)
23  , m_name(name)
24  {
25  }
26 
27  const TMaterialId GetId() const { return m_materialId; }
28 
29  const Shader& GetShader() const { return m_shader; }
30 
31  void SetState(Rendering::GLState& glState) const {}
32 
33  void SetStatePerRenderable(const Rendering::RenderableBase* renderableBase, Rendering::GLState& glState) const {}
34 
35  const std::string& GetName() const { return m_name; }
36 
37  private:
38  const TMaterialId m_materialId;
39  Shader& m_shader;
40  const std::string m_name;
41  };
42  }
43  }
44 }