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NullShader.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Shader.h"
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#include "IdTypes.h"
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#include "Rendering.h"
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#include "VectorMathDecl.h"
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
Shaders
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{
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class
NullShader
:
public
Shader
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{
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public
:
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NullShader
(
const
TShaderId shaderId)
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:
Shader
(shaderId)
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{
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}
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void
Use(
Rendering::GLState
& glState)
const
{}
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void
SetMVP(
const
m44
& mvp)
const
{}
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};
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}
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}
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}
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