3 #include "Positioning.h"
10 #include "MapLayers.h"
11 #include "Rendering.h"
12 #include "Streaming.h"
35 virtual void Update(
float dt);
40 void OnInteriorViewModelChanged();
44 void OnEnvironmentFlatteningServiceChanged();
46 void OnMapViewModelChanged();
66 std::set<Streaming::MortonKey> m_terrainCollisionResourcesChanged;
67 bool m_interiorViewModelChanged;
68 std::set<Resources::Interiors::InteriorId> m_interiorModelsChanged;
69 bool m_environmentFlatteningChanged;
70 bool m_mapViewModeChanged;