5 #include "VectorMathDecl.h"
14 void TriangulatePolygonShape(
15 const std::vector<Space::LatLongAltitude>& exteriorRingVertices,
16 const std::vector<std::vector<Space::LatLongAltitude> >& interiorRings,
17 const float altitudeOffset,
18 dv3& out_ecefCellCenter,
19 std::vector<dv3>& out_ecefTriangleVertices,
20 std::vector<dv3>& out_ecefExteriorRingVertices);
22 void TriangulatePolygonShapeIndexed(
23 const std::vector<Space::LatLong>& exteriorRing,
24 const std::vector<std::vector<Space::LatLong> >& interiorRings,
25 std::vector<u16>& out_triangleIndices);