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PreTransformedTextMeshGenerator.h
1 // Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2 
3 #pragma once
4 
5 #include "TextMeshGenerator.h"
6 #include "CharacterEntry.h"
7 #include "Fonts.h"
8 #include "VectorMathDecl.h"
9 #include <vector>
10 
11 namespace Eegeo
12 {
13  namespace TextMeshes
14  {
15  namespace Internal
16  {
18  {
19  private:
20  virtual void AddTextGeometry(std::vector<Internal::CharacterEntry>::const_iterator characterRangeBegin,
21  int characterCount,
22  const v3& up,
23  const m44& reverseSideTransform,
24  float shadowParam,
25  float z);
26 
27 
28  void AddCharPreTransformed(const Fonts::FontCharacter& fontCharacter, float x, float y, float z, float fontSize, const v3& up, const Eegeo::m44& transform, float shadowParam, float altitudeOffset);
29  };
30  }
31  }
32 }