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platform
TextMeshes
Internal
PreTransformedTextMeshGenerator.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "TextMeshGenerator.h"
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#include "CharacterEntry.h"
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#include "Fonts.h"
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#include "VectorMathDecl.h"
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#include <vector>
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namespace
Eegeo
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{
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namespace
TextMeshes
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{
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namespace
Internal
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{
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class
PreTransformedTextMeshGenerator
:
public
TextMeshGenerator
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{
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private
:
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virtual
void
AddTextGeometry(std::vector<Internal::CharacterEntry>::const_iterator characterRangeBegin,
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int
characterCount,
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const
v3
& up,
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const
m44
& reverseSideTransform,
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float
shadowParam,
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float
z);
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void
AddCharPreTransformed(
const
Fonts::FontCharacter
& fontCharacter,
float
x,
float
y,
float
z,
float
fontSize,
const
v3
& up,
const
Eegeo::m44
& transform,
float
shadowParam,
float
altitudeOffset);
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};
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}
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}
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}
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1.8.3.1