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PropRenderableFactory.h
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#pragma once
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#include "Rendering.h"
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#include "Interiors.h"
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#include "VectorMathDecl.h"
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#include "Culling.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
Resources
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{
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namespace
Interiors
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{
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class
PropRenderableFactory
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{
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public
:
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PropRenderableFactory
(
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Builder::IInteriorRenderableFactory
& interiorRenderableFactory);
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Rendering::Renderables::InstancedInteriorFloorRenderable
* CreateRenderable(
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const
std::string& interiorId,
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const
int
floorIndex,
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Builder::InteriorRenderableCreationData
& creationData,
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const
dv3
& originEcef,
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int
entityCount);
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private
:
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Builder::IInteriorRenderableFactory
& m_interiorRenderableFactory;
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static
const
std::string PropMaterialGroup;
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};
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}
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}
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}
Generated on Sat Jun 10 2023 02:00:33 for eeGeo Platform SDK by
1.8.3.1