7 #include "VectorMathDecl.h"
17 Eegeo::Rendering::Mesh* CreatePositionQuad(Rendering::GlBufferPool& glBufferPool,
const Rendering::VertexLayouts::VertexLayoutPool& vertexLayoutPool);
19 Eegeo::Rendering::Mesh* CreatePositionQuad(
float depthValue, Rendering::GlBufferPool& glBufferPool,
const Rendering::VertexLayouts::VertexLayoutPool& vertexLayoutPool);
21 Eegeo::Rendering::Mesh* CreatePositionUVViewportQuad(Rendering::GlBufferPool& glBufferPool,
const Rendering::VertexLayouts::VertexLayoutPool& vertexLayoutPool);
25 void BuildUnitQuad(std::vector<v3>& out_vertices, std::vector<u16>& out_indices);