6 #include "VectorMath.h"
7 #include "CollisionGroup.h"
8 #include "RayCasterResult.h"
9 #include "RayNodeIntersectionResult.h"
10 #include "Rendering.h"
11 #include "InteriorsPresentationModule.h"
25 typedef std::vector<const CollisionBvh*> CollisionBvhVector;
26 typedef std::vector<RayNodeIntersectionResult> RayNodeIntersectionResultVector;
28 void CreateBvhBuffer(u32 collidableGroupsMask);
32 CollisionBvhVector m_collisionBvhBuffer;
33 RayNodeIntersectionResultVector m_rayNodeIntersectionResults;